· Dominic Aveiro
After applying to University and everyone asking me ‘Dominic what are you going to do?’ I’ve been responding ‘well, hopefully Policing and Security.’ A lot of people have come to the conclusion that I want to be some sort of police officer or a secret agent. This has inspired me to revisit two games that explore the same themes but underneath the superficial image, they are two very different games. The first game which I will revisit this week lives up to its name.
‘Prepare to enter into the most demanding and dangerous Mission: Impossible ever. Your mission, should you decide to accept it, will be to guide your team through a spectacular series of authorized worldwide missions’. Raising my eyebrow and slightly shaking my head at the lie that the blurb on the back of the box presents, my mind tries to manipulate itself into believing it. Mission: Impossible may have been released in 1998, but it is no excuse for the shoddy game that we are expected to enjoy. To be honest, this game was developed by ‘Ocean Software‘, a games development company whose greatest gaming achievements were in the form of terrible games which were meant to accompany movies. However, I have a soft spot for Mission: Impossible - beneath the almost unplayable controls, barbaric graphics and unimaginative sounds, there is a concept. This concept is very exciting and if you are prepared to take on the impossible mission of overlooking the faults that the game presents, you are left with something which you can ALMOST respect.
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